![]() Molt's tips and tricks make it sound like I don't understand the purpose of this power (which is obviously true - I don't) - why would you want to place molt into a hard to reach place to maximize it's survival (and likely minimizing the number of enemies under its radius), when making it explode as soon as possible sounds a lot more useful? The synergy for mods also seems backwards. Molt: Okay, spores cost 50% less when cast on molt, and do not damage it - What's the point of casting spores on molt, though - they are effectively doing nothing until burst? Can you trigger the explosion by casting this again? If not, then it seems really unreliable - with a range of 10 meters, are there enemies usually close enough to take damage from the explosion? Should one build for minimal duration, so that you could jump into a group, cast molt, and jump out, hoping that it'll explode while the enemies are still close to it? Molt: Okay, it's a decoy, and the explosion is okay I suppose. The venom dose augment seems really useful - granting an ally 100% toxin damage for 40 seconds sounds really powerful when compared to the small aoe and small damage that the spores seem to cause? As a comparison, - The Contagion Cloud augment leaves behind a cloud of toxin that does 150dmg per second, over three times the damage of a maxed spore, and you can leave it to linger on a bottleneck/doorway? Tips&Tricks at the wiki tells me that: "Using both maximized power duration and power strength, each spore can deal 56.8 damage per second over the course of 30.54" but still, in what situation does an enemy survive for 30 seconds before someone blows them up? At a level where 20-100 dmg per proc is useful, how do you shoot an enemy to burst a spore without outright killing them anyway.? ![]() ![]() In this thread: it's clear that the spores also spreads and deals damage, but 83 extra damage (or 213, I'm still not sure where that number is coming from) still seems like a waste of time, considering that weapons deal just way more damage (from several thousand to up to tens of thousands) - it seems like she's a bit like Ember, except worse - Good in removing a lot of weak enemies, but the aoe seems useless against single targets or at higher levels? Not to mention that if the target dies, the spores will burst at reduced radius. Further, the damage of her aoe seems insignificant - 20 damage per second? For 12 seconds? That's 240 dmg IF the enemy survives the whole 12 seconds, and usually I don't see any enemy ever surviving that long because someone shot it first. However, the aoe seems insignificantly small, 16 meters at max for spores - basically enough to cover one group of enemies, but not much more. She's an AoE frame, right? With the spores spreading and dealing toxic and viral damage - this much I think I understand. I would appreciate if someone could clearly explain what she does, and what makes her effective, and how one should use her - preferably in a way that someone who has no knowledge of her would understand. I've tried to wrap my head around why anyone would use Saryn, and considering that she's usually considered useful and effective, I'm clearly not understanding her point.
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